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dc.contributor.advisorMarjerison, Rob K.en_US
dc.contributor.authorDong, Yulaien_US
dc.identifier.citationDong, Y. (2020). Exploring motivations for virtual rewards in online F2P Gacha games: Considering income level, consumption habits and game settings [Unpublished bachelor's thesis]. Wenzhou-Kean University.en_US
dc.description.abstractThe objective of this study is to figure out players’ motivation on paying for virtual rewards in online F2P Gacha game. Based on the previous studies and primary survey, this paper will draw a conclusion with a primary survey collection which covered more than 3700 adept Gacha game players. Possible factors including income level, consuming habits and game settings which may be players’ paying motivations are analyzed to weigh their dependency about how they sustain and influence players’ playing and consuming behaviors. The correlation analysis and regression analysis will be used to measure the relationship between these factors and payment for Gacha games. As a result, players’ income level has a significant correlation with their payment in Gacha games while their consuming habits in other virtual goods doesn’t have a significant positive correlation with paying for Gacha games.en_US
dc.format.extent27 pagesen_US
dc.subject.lcshConsumer Behavioren_US
dc.titleExploring motivations for virtual rewards in online F2P Gacha games: Considering income level, consumption habits and game settingsen_US
dc.rights.licenseAttribution-NonCommercial 4.0 International (CC BY-NC 4.0)en_US
wku.groupCollege of Business and Public Managementen_US
dc.subject.keywordsF2P Gacha Gameen_US
dc.subject.keywordsVirtual Goodsen_US
dc.subject.keywordsOnline Paymenten_US
wku.thesis.degreeBachelor of Scienceen_US Businessen_US Universityen_US
Appears in Collections:Theses and Dissertations
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